System

Normal → Nightmare → Hell → Torment

Each act has four difficulties. Here's when to switch up and what to expect.

QUICK GUIDE
  • ▸Every act exists at four difficulties — 30 stages × 4 = 120 stages total.
  • ▸Each difficulty multiplies monster HP, damage and rewards.
  • ▸Don't push the next difficulty until your DPS clears the current one in under 60 seconds per wave.
  • ▸Higher difficulties unlock better Cube material drops, not just bigger gold numbers.
  • ▸Why difficulty matters
  • ▸What changes at each tier

Why difficulty matters

All 30 of an act's stages exist at 4 separate difficulties: Normal , Nightmare , Hell , and Torment . Monster stats scale; reward tier scales; and the drop pool shifts toward higher-tier materials at the top difficulties.

The switch-up rule

A clean heuristic: don't move up a difficulty until you clear the current one's hardest stage in under 60 seconds per wave . Pushing too early just wastes time on stages that take 3× longer for marginally better drops.

What changes at each tier

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  • •Normal — the base experience. Stat baselines as designed.
  • •Nightmare — meaningful HP/damage bumps; first place you'll really need party synergy.
  • •Hell — large material upgrade tier shift. Worth the push as soon as you can clear it.
  • •Torment — the top tier. Best Cube material drops, hardest bosses, deepest grind.
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